Surface Imperfections

It would improve a lot the realism if we could add an imperfection map to the materials

Would vote a hundred times for this if possible :).

3 Likes

It can be done by working with good maps
Base material

Surface Imperfections 01

Surface Imperfetions 02

2 Likes

You got this result with the roughness map right?

1 Like

yes. with a good grayscale map + Normal map

2 Likes

Yeah I do this too, but if we could be able to add a Imperfection map + normal + Specular + Roughness

It would increase the realism

but consider that when it comes to ARCVIZ, in 98% of cases, scenes are created with new materials, not worn. of course the imperfection that you ask for gives an even more intense realism… but in Corona (which I use together with D5) you don’t have an imperfection channel but you have various options that allow you to obtain more complex materials. This is missing now in D5, and I hope it will be implemented in the future. Today we cannot make good semi-transparent glasses, or SSS materials… these are (in my opinion) the priorities. But anyway I support your request.

6 Likes

Great, i think every improvment is welcome, i’m hopping D5 gets more and more closer to Corona

this is great to add. in unreal engine you can place a map for imperfection aside for the reflection or specular. hopefully the real-time render can match the unreal engine for the reflection and imperfection.

I suggest adding an aging or damage map

4 Likes

And I would like to be able to see UV mapping of individual maps. normal maps, specular, bump AO etc.

How exactly is that done if I may ask?

with a good grayscale map (in Roughness channel) + Normal map

new material:
Solo roughness map

So one hypothetical workflow would be to grayscale my current normal map in Photoshop, then add it to the roughness channel?

NO no.
you don’t have to turn a normal map into grayscale. You have to have a grayscale map, a good one, to load into the ruoghness channel.
For these micro grooves I don’t use a normal map, you might get the power of the normal map wrong and have the wrong result.