Stereoscopic 3D Images and Videos in D5 Render

Hi,

Is it possible to render stereoscopic 3D directly in D5 Render using a true 3D / stereo camera instead of a standard mono camera?

If D5 does not support a native stereoscopic camera:

  • Is there a recommended workaround (for example, duplicating a camera with a left/right offset)?
  • Can this be done reliably for images and animations?

The goal is to render real stereoscopic depth at render time, not convert mono renders afterward.

Thanks!

Hi @gag

Unfortunately, we have yet to implement a native stereoscopic/true 3D camera. Your idea might be possible.

We have yet to try this approach but you’re welcome to do it and share your results:

  1. Duplicate your camera, use the advanced camera tool in D5. (Left Eye / Right Eye)

  2. Offset them horizontally (X-axis) by a small distance
    — This should follow Interpupillary distance (IPD) or interocular distance (the distance between the center pupils of the eyes), you should be able to find an average distance in different sources.

  3. Keep both cameras:

  • Same rotation
  • Same focal length
  • Same settings
  1. Render each view separately

Hi, thanks for the reply. For still images that workaround works for me, but what I’m most interested in is video. Would it be possible to do the same thing somehow, by sharing both cameras in parallel with the same focus point? I would then handle the post-production myself and combine the videos, one for each eye.

Hi @gag

You can still offset the camera using the Advanced Camera Tool with Video Rendering. Just ensure to use the same view.


  • As for the focus point, you may set it up using this feature, although im not sure if this will suffice on what you’re trying to achieve.