Hello,
I am experiencing striping / banding artifacts on shaded surfaces in the real-time viewport.
The issue appears as visible stripe or triangular band patterns across smooth surfaces.
It is not limited to shadow areas.
Important observations:
- The striping appears on both mesh and closed polysurface geometry.
- The geometry is clean in Rhino.
- The pattern moves when I rotate or move the camera.
- It does not seem to be a UV or modeling issue.
- Adjusting shadow settings does not resolve the problem.
The artifact looks like a rendering-related issue rather than a geometry problem.
System information:
D5 version: [version]
GPU: [GPU model]
Driver version: [driver version]
Raytracing: ON/OFF
DLSS: ON/OFF
Screenshots are attached for reference.
Could you please advise what might be causing this striping artifact?
Thank you.
