Hello friends,
I’m currently working on an important project involving scatter objects in an outdoor scene with sidewalks and boundary walls. I manually adjust the scattered objects that overlap with the sidewalk or wall to maintain balance and realism. However, after saving the file and reopening it, the scatter objects reset to their default positions, and I have to redo the adjustments every time.
Can anyone guide me on how to lock or fix the scatter objects so they retain their adjusted positions after saving and reopening the file?
I apologize for the inconvenience this issue has caused.
I’m not sure if I’m doing it right since I’m trying to replicate the issue you have reported solely on the description you have provided. However, it would be a huge help if you could provide us with images and video recordings.
It resets manual adjustments to the scatter. For example, I want to remove individual grass models that overlap/go through a wall, and when the scatter is regenerated due to a model update or a change in the scatter area, they are reset back to the original overlapping form.
Can you send me a screenshot of how it looks like? I can’t replicate it on my end.
Basically, i made a simple prototype wherein the surfaces are quite overlapping, but whenever I generate the scatter, the overlapped surface will not be included, which is normal and expected.
If there are no physical overlaps in these surfaces, manually adjusting the scatter may go back to its original position if regeneration occurs, which is expected.