Roughness issue

Good afternoon,

Can’t wait for 2.3 today. :wink:

But before I can fiddle with that, I have this issue for a long time already. I came from Enscape, where the roughness maps were correct to what I found online. I often take my ttextures from ambientcg, for example this one for the floor. But if I load in the roughness map, from 0 to 1 it always looks way to smooth like it is wet.
I can ofcourse change all the roughness maps in photoshop, but hopefully there is a faster option instead of changing all roughness maps which I download.

Any clue?

Invert roughness map in D5.
In specular insert the the roughness map ( no invert).
L

Hi! I checked your texture and reproduced the issue you mean, that is the floor looks very glossy.
We guess the cause is related to the roughness map of this texture.
You can invert the roughness effect, please check the photo below:
image
Or you can just delete the roughness map.

Thanks both for your replies.
Any clue how to get this ‘inverted’ also in displacement materials? Because it is only possible with normal materials and I use displacement alot.

I am gonna try that trick with specular to see how it looks. Deleting the roughness map seem like a bad thing to do, because it looses PBR detail

EDIT:
fixed in 2.3
*now you can choose Linear color space (which I believe this roughness map is)

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