I’m currently using Rhino 8 and have recently started working with D5 Render.
I applied a material to an extrusion object from Rhino in D5, but the texture didn’t appear seamlessly across the connected surfaces.
To fix this, I slightly adjusted the UVs of a specific face using Rhino’s UV Editor.
While the UV Editor is open, the changes are correctly reflected in D5 through LiveSync.
However, once I close the UV Editor, the UVs revert back to their original, misaligned state.
I suspect this issue has to do with how UV mapping from Rhino interacts with D5’s material system.
I’d like to edit the UVs of specific surfaces within a single object and have those changes remain visible in D5.
Could you please let me know the proper way to do this?