Im having trouble with my render output and loose detail on my textures. The final render smooths out my itexture.
This usually comes down to render settings or texture resolution. Could you share a bit more info?
- Your render resolution and quality settings
- Whether you’re using DLSS/post-processing upscaling
- The resolution of your source textures
In most cases, this happens due to low output resolution, DLSS smoothing, or low-res textures being stretched. A screenshot of your settings would help us pinpoint it.
Hi Thank you for assisting me. I use RTX 3080 GEFORCE. 8K wood textures from Poliigon.
Sorry Im new to all of this so sorry if I post the wrong screen grabs

ALSO using HDRI only for lighting





