how to fix this issue? this is my first time having this when using d5.
Are you perhaps talking about this light effect?
- Have you tried reducing the Bloom Effect?
- Perhaps modifying the Light Intensity of this Emissive Material will help, please try.
Try turning off cast shadow option
i have the same issue, but if i turned of cast shadow the light effect will be different…
anyway to solve this?
thank you so much
now it’s perfect,
thank you so much
thank you so much
Depends on a case to case really. I would usually get the logo off the wall like 5mm to get more light reflections + higher light intensity. If its more of a standard shape, I add linear light to boost the effect. Sorry for the late reply, hope it helps =)
If the cove lights are linear-straight lines, i can use linear lights, to enhanced the light FX…
the problem is when i come to curved cove lights.
so emissive materials, still the way to do it…
so far only certain files that affected, i noticed model generated by sketchup have tendency to caused flickers or light artifacts, maybe because of SU double sided materials?
i don’t know, i have not find solution for this at the moment.
yea, would be such a relief if we will be able to use a path for curved lights. I had so much pain making a curve out of tiny rectacgular pieces,haha. I think. I had similar issue with random emissive materials before. In my case, it was a default material in Sketchup. / or Reverced faces