Render light issues

how to fix this issue? this is my first time having this when using d5.
Screenshot 2025-05-28 104008

Hi @nithinpaul4444

Are you perhaps talking about this light effect?
Snipaste_2025-05-29_06-40-29

  • Have you tried reducing the Bloom Effect?
  • Perhaps modifying the Light Intensity of this Emissive Material will help, please try.
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Try turning off cast shadow option
image

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i have the same issue, but if i turned of cast shadow the light effect will be different…

anyway to solve this?

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thank you so much

now it’s perfect,
thank you so much

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thank you so much :heart_eyes:

Depends on a case to case really. I would usually get the logo off the wall like 5mm to get more light reflections + higher light intensity. If its more of a standard shape, I add linear light to boost the effect. Sorry for the late reply, hope it helps =)

If the cove lights are linear-straight lines, i can use linear lights, to enhanced the light FX…

the problem is when i come to curved cove lights.

so emissive materials, still the way to do it…

so far only certain files that affected, i noticed model generated by sketchup have tendency to caused flickers or light artifacts, maybe because of SU double sided materials?

i don’t know, i have not find solution for this at the moment.

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yea, would be such a relief if we will be able to use a path for curved lights. I had so much pain making a curve out of tiny rectacgular pieces,haha. I think. I had similar issue with random emissive materials before. In my case, it was a default material in Sketchup. / or Reverced faces