How come reflection channel does not include reflection in glass?
Same goes with Ambient occlusion. It like there is no glass in the channels.
If I comp them together its like the glass disappears and I can see the inside of the building.
How come reflection channel does not include reflection in glass?
Same goes with Ambient occlusion. It like there is no glass in the channels.
If I comp them together its like the glass disappears and I can see the inside of the building.
I understand it now. I got used to other 3d software, where all reflections are in reflection/spec pass/channel.