Render channels/passes

How come reflection channel does not include reflection in glass?

Same goes with Ambient occlusion. It like there is no glass in the channels.

If I comp them together its like the glass disappears and I can see the inside of the building.


Hello! The glass material has a separate ‘‘Transparent’’ channel, which will not appear in any of the other channels.

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I understand it now. I got used to other 3d software, where all reflections are in reflection/spec pass/channel.

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