Release notes | D5 LiveSync for 3ds Max

Ver: 1.3.0.0002

Release date: 20241217

New and Optimization

  1. Added single send option.
  2. Optimized memory usage during the initial linkage.
  3. During real-time linkage, the plugin will pause when D5 enters rendering mode but remain connected. It will resume functionality once rendering is stopped.
  4. Recorded user preferences for single send or real-time sync, defaulting to the last selection for the next linkage.

Fixes

  1. Fixed data anomalies related to instance duplication and group editing.
  2. Fixed occasional model position errors.
  3. Fixed an issue where .d5a models exported as groups had a default 90Ā° rotation on the Z-axis and sync coordinate errors when imported into D5 (this fix requires D5 version 2.9).

Ver: 1.2.0.0007

Release date: 20241028

New

  1. Supports exporting with a 2-layer group structure

Optimization

  1. Optimized the layout of settings and export pages

Fixes

  1. Fixed the resetting issue of the cone angle and visible in reflections parameters for the VRay IES light(this fix requires D5 2.9 Version)

Ver: 1.1.0.0083

Release date: 20240425

New

  1. Supports 3ds Max 2025.
  2. Supports livesync of light sources.
  3. Added version update prompt in the Settings.
  4. Added custom texture resolutions in the Settings.

Optimization

  1. Enhanced the efficiency of material updates when livesync is enabled.
  2. Optimized lighting synchronization logic: Grouping and renaming lights in D5 are now unaffected by subsequent updates (requires D5 2.7).

Fixes

  1. Fixed the occasional crashes occurring during scene synchronization.

Verļ¼š1.0.1.0064

Release date: 20240109

Fixes

  1. Occasional crashes for 3ds Max during sync
  2. Occasional failure to pick up materials for some models sync
  3. Inconsistency between coordinate system conversion method and UI display in some cases
  4. Error popup when exporting .d5a thumbnail
  5. Too light text for light mode UI

Known Issues

  1. Instance Mesh:
  • After importing into D5 Render, materials of Instance Mesh will be unified and can not be adjusted individually.
  1. Group Instance Mesh:
  • Group Instance Mesh doesnā€™t support adjusting materials individually and will use the same material.

  • If you move or duplicate the models within Group Instance Mesh, the information of the original/instanced group will be randomly displayed in D5.

  1. Hide:
  • If the archive has a group containing multiple layers, you have to unlock the group to hide one of them. New groups created after the livesync are not affected.

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