Ver: 1.3.0.0002
Release date: 20241217
New and Optimization
- Added single send option.
- Optimized memory usage during the initial linkage.
- During real-time linkage, the plugin will pause when D5 enters rendering mode but remain connected. It will resume functionality once rendering is stopped.
- Recorded user preferences for single send or real-time sync, defaulting to the last selection for the next linkage.
Fixes
- Fixed data anomalies related to instance duplication and group editing.
- Fixed occasional model position errors.
- Fixed an issue where .d5a models exported as groups had a default 90Ā° rotation on the Z-axis and sync coordinate errors when imported into D5 (this fix requires D5 version 2.9).
Ver: 1.2.0.0007
Release date: 20241028
New
- Supports exporting with a 2-layer group structure
Optimization
- Optimized the layout of settings and export pages
Fixes
- Fixed the resetting issue of the cone angle and visible in reflections parameters for the VRay IES light(this fix requires D5 2.9 Version)
Ver: 1.1.0.0083
Release date: 20240425
New
- Supports 3ds Max 2025.
- Supports livesync of light sources.
- Added version update prompt in the Settings.
- Added custom texture resolutions in the Settings.
Optimization
- Enhanced the efficiency of material updates when livesync is enabled.
- Optimized lighting synchronization logic: Grouping and renaming lights in D5 are now unaffected by subsequent updates (requires D5 2.7).
Fixes
- Fixed the occasional crashes occurring during scene synchronization.
Verļ¼1.0.1.0064
Release date: 20240109
Fixes
- Occasional crashes for 3ds Max during sync
- Occasional failure to pick up materials for some models sync
- Inconsistency between coordinate system conversion method and UI display in some cases
- Error popup when exporting .d5a thumbnail
- Too light text for light mode UI
Known Issues
- Instance Mesh:
- After importing into D5 Render, materials of Instance Mesh will be unified and can not be adjusted individually.
- Group Instance Mesh:
-
Group Instance Mesh doesnāt support adjusting materials individually and will use the same material.
-
If you move or duplicate the models within Group Instance Mesh, the information of the original/instanced group will be randomly displayed in D5.
- Hide:
- If the archive has a group containing multiple layers, you have to unlock the group to hide one of them. New groups created after the livesync are not affected.