Hi,
I am having an issue with a very specific band of reflection in a scene that affects all objects at the same elevation. It appears to be some sort of “zone” in the scene the extends to infinity, about 10m tall, about 30m above the ground plane. If I move the objects up or down, the affected area stays at the same height in the scene (so lowering the objects below that zone eliminates the effect). Any ideas? I have seen some odd consequences to using the scatter tool, totally unrelated to the affected area (turning random materials black), yet somehow causes the issue. It’s like some sort of hyper-local patch of corrupt environment that only projects at a specific elevation zone and from a single direction.
-I cannot share this file, please don’t start by asking for it before troubleshooting.
-I have tried swapping materials. No matter the material, let alone it’s specular settings, it remains in the same location.
-I have tried reloading and replacing the assets.
-I have tried Geosky, Custom and HDRI. The reflection zone remains.
-I have tried turning super resolution and FPS Booster on and off, in each combination. No effect.
thanks in advance!



