Reflection Issues in version 2.2?

I’m not sure what happened between version 2.1 and 2.2 and if it’s something only I’m experiencing.

In the previous version of D5 Render, I’d been having issues with an odd bright reflection on the kitchen counter in my model even after placing the model at 0,0,0. You can see it in the corner:

I did not save the model or its position. So today I opened the same model again but this time in version 2.2 and placed it at 0,0,0 and this is what I got – even more bright reflections as if the walls and ceiling were now glowing:

Does anyone know what might be going on? Oddly I have a previous version of this model in the location far from 0,0,0 and when opened in version 2.2 it doesn’t glow.

Additionally the model has no lights other than what is coming through the windows.

This is how the same scene looks in version 2.2 when the model is at X:172233, Y: 85, and Z:-3048:

Hi Jeffrey,
From this screenshot, I think the GI is normal, compared with that when the model is at 0,0,0. I think it is also affected by the model scale and cached scene settings. It does not matter as we are going to switch to a new GI and solve this kind of problem this year.

For now, the only strange thing from your scene is this area, right?
image

I am not sure where it comes from. Can you compress this scene then send to me? I guess it is related to the model, but to confirm that we need to the file for testing, thanks~

You’d said this happens when the model is far from 0,0,0, which this model is. When placed at 0,0,0 the countertops and shiny cabinets glow.

Hi Jeffrey, this can also be caused due to the model or the scene has other items that far away from the origin point, or the model is very large.

But from your screenshot, it is not the case. I think it does not trigger the GI problem here (otherwise the whole scene should have been affected) :

we just need to check the model or the scene, to find where the light it comes from.

This is the old issue (glowing triangle in image above).

So now when I locate the model at 0,0,0 multiple surfaces glow or reflect light from invisible light sources. And turning the auto exposure off darkens the image but the surfaces still glow.