Thanks for the details. To better understand the issue with your polycarbonate material rendering differently, could you please upload a screenshot showing how it looks in both cases (behind glass and fully exposed)? This will help us pinpoint whether it’s a material setup, lighting, or render interaction problem.
The masses on the left side of the picture have been implemented with polycarbonate, but the masses behind the curtain wall on the right side of the picture have not been implemented. The glass has been assigned standard glass settings.