Real Displacement

Seeing this is an older post from last year - is tessellated displacement still on the plan of development?

Yeah, still under development, may need to wait for more time. thank you for your advice.

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Hello…that’s true about the quality of the displacement which looks very faked and on cubic geometry or rock-kind geometry doesn’t work at all…improving that would be just amazing… I’m an Architect who has been using many softs since 2000 and I’m new to the D5 community, I have finally go with it among others by (feeling) if you want, when I moved from Abvent Artlantis software, I tried many others before but never satisfied me, if the quality is there the huge amount of time they take to achieve any decent work reduces any interest to stick to them, then I tried D5 and I loved it since day one…I’m quite amazed by the quality and the accuracy of this soft, especially how it’s fast in doing anything while getting the best result in real time.

my requests are…

  • improving Displacement/height real effect.
  • having the possibility -which is normally a basic feature- to put any texture, like images for instance on a wall, and control them in tiling mode…allowing the user to choose between a single image or a repetition in X or Y axes or a normal tiling…which is a basic feature in Abvent Artlantis…
  • based on the previous request, having the possibility to stack multiple (textures) would be a great feature too…I explain that…putting on a surface a brick texture and then having the possibility to add a 50 cm black ribbon to darken it on a part of the wall like a darkened strip at the height of 2 m…for instance…the result would be great you get a brick wall with some bricks darker than the rest and it works whether on X or Y axes…i join an Image to illustrate that…
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Is there any news on the much awaited real displacement option ?
I’m really in need for this feature in all my pro client work. Currently the fake displacement really lacks realism. A real bummer for such an awesome software you guys put together. Should be a top priority to distance lumion even further behind. :wink:

Would be great to have an approximative time frame indication on this when it will be implemented ? Maybe in next version 2.6 ?

Its still “under review”, I dont think they realise how much we need this :frowning:

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Hi tjeerd,
Yes I don’t understand why they put this on the waiting list for so long. It should have had way more upvotes. Maybe that would give it the importance it needs.

This is a crucial feature in every day projects to achieve realism. Really hope it will get priority. Especially that the approach will be tesselation. A rather simple feature to be implemented. Easier than the caustics update they focused on. And much more needed.

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Yes, now Randomize UV is done, they should focus this Displacement

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Still Under-review after many years of waiting, sadly perhaps the development team has no way to do it, it may take a long time or never :frowning:

Indeed, it would be nice to get an approximate time estimate on when the displacement will finally be implemented. As for now I guess I will have to use another software.

Because displacement is needed in all my projects, whether it is for ground, soil, roofing, walls…even tree trunks when viewed in close shots. It’s really a huge miss to not have prioritized on this.

D5 render can create really realistic images by using the unreal engine, but the displacement would add so much more realism. Hopefully Oliver or another tech can give us some info on whether it is in the works or not.

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See this for a good comparison with Vray:

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Thanks for uploading this bpgraven. It perfectly shows the issue with the current D5 displacement which lacks realism and doesn’t use tesselation. Really hope they can see this and put it on the absolute top of the list for the next version ! Developers please hear us. We as pro users are impatiently waiting for this very necessary feature that would make D5 stand out even more and leave far behind all other competition software.

Highest top priorities: real displacement as shown above with tesselation options.
And the long awaited path tracer with anti aliasing definition options and quality outputs.
low, mid, high, ultra high.

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Would definitely love to have real displacement added to D5.

insane wow

absoluteley yesss… this is the main feature that D5 team should take seriously…definetly…

This feature should be on the highest list of priorities by the D5 team. It would be the biggest current improvement!

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Dont think its coming anytime soon :frowning:

Would love this feature as well.

Hi D5’s Team,
I’ve been using D5 for a while now. And I really think that it’s time to get around with your team and to push the “real displacement” on the top of your priority thing to do.
Since I’m using D5 (around 3 years now), I’m always promoting D5 for it’s super realistic and very intuitive use. But nowadays, how could we realise realistic render without having the possibilities to work with real displacement ?
It’s the hugest lack of this software and unfortunatly, it as been for too long now.
So please, make it your priority asap :pray:

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To bad…still just under review! I hope they see the importance of real displacement!

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Unfortunately I’ve been seing the “real displacement” in the under-review category for a very very long time… It has to come true now

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