Questions Regarding Performance Optimization and Scene Management in D5 Render

Hello Everyone,

I’ve recently started using D5 Render and I’m truly impressed with its real-time rendering capabilities and ease of use. However, I’m facing a few challenges in optimizing my scenes for performance, and I would appreciate some guidance from experienced users here.

First, I’ve noticed that as my scene complexity increases, the rendering time also increases, which seems to affect real-time performance. I’ve tried reducing the number of lights and materials, but the results are still not as efficient as I expected. I’m currently working on an interior scene with multiple high-resolution textures and a variety of materials, and I’m wondering if there are any best practices or tips for improving performance without compromising too much on quality.

Another issue I’ve encountered is managing large scenes with multiple objects. When I import assets, especially in large quantities, the scene becomes slow to navigate. Are there any strategies for organizing and managing these assets effectively in D5 Render? Should I be using lower-poly proxies for certain objects during scene setup?

Finally, I’d love to hear your thoughts on optimizing D5 Render’s settings for various hardware configurations. I’m using a mid-range PC, and while the program runs smoothly for smaller scenes, it starts to lag when dealing with more complex ones. What settings would you recommend tweaking to balance performance and quality on a system like mine?

Any advice or insights would be greatly appreciated. Thanks in advance for your help!

Regards
Romie

Hi there,

  • Generally, it is recommended for users to organize their assets, especially the ones that are dynamic, scatter generated, and vegetation. You may group these assets according to the scene these objects are seen. For instance, Scatter 01 can only be seen in Scene 1 therefore, you need to hide Scatter 01 in other scenes so it won’t consume a large portion of your GPU.

  • You can also run “Smooth” instead of “Precise” when you are navigating through your preview window, or if you perform operations which does not need some visual accuracy.
    Display

  • Other optimizing tips can be read in this link: https://docs.d5render.com/user-guide/hardware/how-to-view-and-optimize-graphics-card-usage. I do suggest checking it out.

1 Like

Following this post,

Is there a significant impact in the fact that my default Folder repository of D5 is located on one of my HDD, and the software is located on my main SSD where my OS is ?

** My D5 file, with around 100 vegetation assets, take about 7 min to open.

Also

by changing from Precise to smooth, I see that it goes smoother in the VP but the memory load is still the same. correct behavior?

Thanks,
CC

Hi @charles.collin.2

Certainly, SSD is much faster compared to HDD.

by changing from Precise to smooth, I see that it goes smoother in the VP but the memory load is still the same. correct behavior?

  • This is underexpectation, by “Memory Load,” do you mean the statistics that are shown in software, or is it from the Task Manager? It does not really update in real time; you can save your file and then reopen it. If you seek much more detailed numbers, using GPU-Z is suggested.