problem with textures on non-flat objects

Hello,
this is my first attempt at rendering. I have a problem with textures on rounded objects such as sofas, pillows and surfaces imitating e.g. rocks. Textures on such objects do not constitute a whole, but look like small cut fragments. I use sketchup for modeling, I tried the “soften edges” option, but it didn’t help.

Thanks in advance for your help.

can u upload image of that issue. imo its a problem of UVwrapping to that object. and please check UV Randomizer is untick.

Hi! If you can, you can show us a screenshot of your model and the textures you want to use.
For models with complex morphology and UV clutter, it is recommended to enable triplanar. This option can be turned on to quickly obtain a uniform and continuous texture mapping.
image

Thank You for help, triplanar works :smiley: