Problem with importing models to the local library

I saved the model in 3dsmax, then exported it using your plugin in d5 format. Next, I imported the model into d5 render and tried to store it in a local library. All my attempts were in vain, the model in the local library was not saved, only materials can be saved. What is the problem?
P.s. Unfortunately, the number of errors in the d5 render is so high that I can’t call it a finished product. There are also errors with textures, when for some reason they cannot be deployed at a given angle. I understand that d5 does not work properly with real world scale 3 ds max, clumsily tuned specular on all materials without exception (the glass reflects as if it were night outside the window, and the leaves on the trees seem to be smeared with vegetable oil). Some items from the Object Library have lost textures, some have incorrect geometry, some have a problem with texture scaling. Some multi-object objects from the model library can be ungrouped, and some cannot be ungrouped.


UPD. I’m sorry, I got a little confused about saving an object to a local library. I clicked on the save material and thought that this saves the object and I forgot about the second way to save from the list of scene objects. It would be nice to add to the tooltips an indication of what was added to the local library “material” or “object”.
I was also surprised that you can not use the added objects as objects to spread over the surface. I wanted to make a field of clover, but there is no clover in your library.

Hi mate, to select models and add them to local library, you should click on the model first (make it unlocked first, otherwise you will select the material only)

Then use the “Add to local” button, and the model will be added to your local library.