Pathtracing would be great. And have you also thought about building and making available with this an indoor render farm for this? That would be unique and would complement the D5 experience perfectly, the precision of Pathtracing along with the ability to render quickly. Create an additional subscription under this, or a higher tier so that it clips financially.
Team we need pathtracing. Even Lumion 2024 has it. One year waiting
+1 for this, Exteriors needs this option ASAP
Definitely! Exteriors need it more than the interiors at this point.
Ya we need it, pls team, i hope they can confirm that in 3.0.
It doesn’t matter to me now to implement PT. I prefer the addition of new features (Motion Blur, Parametric Materials, more precise Caustics, etc.). PT will not be used in videos with short render times. What will we have? PT renders at good quality, videos with different quality from renders. For the client this is not acceptable.
Hi,
I completely agree with that. If I need a path Traced render, I will use a renderer (Vray, Octane etc…) with my DCC. For me the interest of D5 is its ability to manage scenes in real time with more than acceptable quality. I would rather see real-time features like the virtual walk and interactive elements (translator, rotator etc.), high Quality VR…
More useful idea.
Have the ability to make a video with lower quality, but in real time as we see the 3d viewport of D5. This way we can give draft designs to the client quickly, and then we can study the animation to see what to improve.
whe is this coming out? It’s been more than a year since yo said so
I feel like at least having the option to turn on Pathtracing would be beneficial for anyone who has a little extra time to render and the computer power to do so . To be competitive against rendering software like Lumion or Twinmotion , D5 has to keep upping the quality and accuracy of lighting /materials or people will switch . I like having one graphics software where I can choose level of graphic output while maintaining the speed . It’s part of the reason I switched from Lumion /Enscape to D5 a year ago
Path tracing is really necessary for the D5 to continue evolving compared to its competitors. please team, give it to us!
yep I tried it but for a 1000 a year I found it half baked!!! The denoiser is not consistant
blurring background sometimes making scenes not presentable at all.
so maybe when they are ready I will try it again.
BUMP. Its a basic feature, that every competitor has. Its a feature that must be implemented. Not asap, but in manner that represent the quality of D5.
I’m looking at a big PT-release on Version 3. Take your time and make it right! That way interior and exterior rendering will have even more quality and most importantly more realism to it!
PT on version 3 it’s my last hope. If it doesn’t come, it won’t come anywhere else. Let’s wait until January/February to see.
I guess. So yeah, lets see
I also wonder why the status of this feature-request is only
Under-Review
I even registered to vote for this too)
I totaly agrees with everyone else here. As a pro Archviz worker, D5 has revolutionize my way of working everyday, but for some project, I’m force to go back to my previous tools.
In complex reflective scenarios, such as a lot of shiny metal surfaces shining at each other or complex glass facades, current D5 raytracing is unable to do the job properly.
I would’nt care if the pathtracer is way slower than the current rendering engine, as long as I know that I have an option tha works whatever my clients needs.
So please, just add one, even if it’s not perfectly refined, or did not works smoothly in real time, it will makes D5 fully operational for pro users !
Here are side by side tests, using a room full of emissive materials and mirror surfaces creating many inter reflections situations, with also reflections trough transparent materials.
To be honest, the last time I did this test it was with a previous version of D5 (2.7 i think), and most of the complex “mirror in mirror reflection” situations where badly handled (black reflection). Now it’s way better than I thought !
The two main issues still present are :
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Emissive lights not being properly render in reflections. See on the column near the middle of the image, how lamps reflected are not casting any light on the white wall in D5, and are doing it in the PT example.
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Lack of tone consistency between the reflection and the lighting of the reflected area (see on the right of the image how over bright the mirror is).
The first one is D5, the second one a “pure” path tracing engine,
D5
PATH TRACER
Path tracing only near version 4.0
i agree, at least we should have the choice of fast or high end rendering