As tittle indicates, Particle models are not dynamic in Batch Render - once you go into camera mode/batch, the models stay in the last position, so you are forced to render each view one by one.
Hi there! If I am not mistaken, the asset you are currently using is “Abyss Mirror 01,” and it is not a dynamic asset. You can tell if the asset is dynamic or not by this icon. Hopefully this answers your concern, please let me know. Thank you.
I understand that, what im saying is that the abyss mirror does not adjust its perspective in the batch rendering, because Dynamic objects fixate on a certain keyframe once you go into rendering mode, so the abyss mirror fixates its perspective and you are forced to render each view at a time.
The Abyss mirror should be/work like a Parallax plane, and it does not.
Hi there, I was able to test it on my end. The Abyss Mirror / Particle assets seems to be working fine in the preview screen and the video render preview. However, the issue will be noticeable once you click on the image render viewport, which tends to fixate itself in a single keyframe once you click on the “Image” icon.
Thank you for pointing out the issue. I have conveyed this matter to my team and will fix this in a subsequent release.
Thank you!!