so, if you take a look at this website:
RENDERPEOPLE
there are some high-quality assets there. what I really like, is 4D people which the movement is very good. but there is a problem.
when you import the alembic to D5 render, there are two problems, first after few frames, the mesh breaks. and then, every frame has same material, whereas it should be different to work.
for a workaround, I thought maybe snapshotting every frame to a mesh and assigning different materials to each one can help opening it in D5. I then used “object Visibility” in object properties to make them visible and invisible so each frame show the right pose, but when exporting it to .abc, the visibility option won’t work. so it shows all of them.
what else can I do?
I figured it out. LOL
it’s gonna take LOOOOONG time but the result truly worth it.
here is what I did, first I took snapshot of every frame. then I started to give them animations, the animation is like this:
- I place first frame snapshot at 0 height, 2nd, at quite higher, like 5m, then 3rd at 6m, 4th at 7m, and so on.
- then at frame 1, the first object is at level 0, at frame 2 it goes down, like -2m, instead the second object takes its place, then at frame 3, 2nd object goes down and 3rd object takes its place, and so on.
- it’s important every movement happen only in one frame.
- after it’s finished, it’s going to look like hugeeee tower, the animation is 30 seconds, if you want all of it, it’s gonna be 1 KM. but one by one each frame it shows one of the objects at the right place.
- now you export .abc and import to D5. here is D5 part, you should give them materials, probably need higher roughness, like 0.75 so first give a base material with 0.75 roughness to all objects.
- then start from first frame, and give them texture based on numbers.
- after about 10 years, the object will be ready. and very heavy to be fair, especially if you give 4k texture.
- but then when you place anywhere in a 30fps animation, you going to have the smoothest most natural animation you can have in 3d model!
- you just need to mind where the sun is and if the tower above creates weird shadows.
Thanks for all your test and advice. We are also trying to make D5 support more formats. I thought you can probably leave your suggestions in the idea & request channel, which might speed up the implementation of some features.
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