Hi guys, I’m looking for some information.
Do I have to remap 3D objects in FBX format with their textures every time? If I save the finished texture object inside the D5 render library, will it make the program heavier?
I hope I was clear.
D5 doesn’t support import of FBX with materials for now, you need to re-add materials in D5 every time.
You are able to save preset (environment and effect) in D5 Studio, but the applied materials cannot be saved, and I suppose this will not make D5 heavier.
Hope it helps.