I love using SketchUp and want to take my models to the next level and have purchased D5 to do just that!
I create historical reconstructions and am currently modelling my local village church along with the ‘lost’ medieval monastary that stood at the side of it.
Because of the nature of the fabric of the building - i.e. ireggular medieval stonework of varying age, there is no asset material for me use so I was planning to use my own photographs as textures on the Sketchup model (after a bit of photoshopping).
I am just a little unsure as to how best represent and render these photo textures in D5?
Hi Lee, the only suggestion I can make is to use PBR, that is, the texture of the stone wall can be obtained with the PBR method which combines roughness and depth. Just when you select the texture that is positioned defolt, just change the setting and use Ai of D5 which already inserts BPR. To explain it to you, just go to YouTube and watch a tutorial that explains how to do it, but in the meantime I’ll insert it for you.
Hi, again I can help you in this way, if you have the photos and it is a restoration you have to create the texture of that wall or roof you have to find a single texture that fits well with the size of the roof that you show me, you can do a search of this material and adapt it to your needs. I’ll show you a site where you can do it: https://architextures.org
Sorry Riccardo, I don’t know what happened, but I just reloaded my SU and D5 files and the problem has gone away. The texture is D5 is now scaled properly, as it is in SU.
No idea what happened there, but thank you so much for the help!!
Surely you have done something on SketchUp, remember what you did with your project, especially with the maps and if you softened it by removing the grid shape of the artifact. then the AI synchronized and mappings were found. This is important in the future ‘remember’
If you go to YouTube you will find tutorials in different languages on Renderdoc that will explain how it works. I used it for the topography and reliefs of the surroundings and it’s quick when you open it with blender and then export it to FBX or OBJ with all the mappings attached you can easily open it in SketchUp if the file is not very large, if instead it’s big it takes a little time, it always depends on the PC memory.