Need help with jagged edges/blurry textures

Hi, I’m new to d5 and imported a .3dm (Rhino 7) file into d5. I’m using an RTX 3070. But during the render, all the edges are slightly jagged and the ground texture is blur, how do I fix this? It happens to rectilinear objects as well.
Thanks

Hello, how does it look in preview mode? Same as the final result?
Please adjust the UV of materials and turn on Triplanar, also, the texture map limit in D5 is 4k, does your texture exceed it?

Hi, thanks for the reply.
Yes, the preview looks almost the same as the final result. I’ve tried adjusting the UV and triplanar is on. It also happens with the d5 native materials. However, it seemed to work ok when I created a new project, imported another .3dm file and used the texture. I think the issue is with the model I’m using but I can’t figure out why. All the objects are NURBS polysurfaces that are closed.

You may want to try this one, the D5 Converter for Rhino (Still in internal test). It supports NURBS poly surfaces, and please remember that open a new project to do that. Thanks.

Ok thanks, so does this mean that using sketchup is more stable since there’s a d5 plugin for it?

Nope, this one is the D5 Converter for Rhino, don’t need to convert the Rhino file to a SketchUp file.

The stability is not related to if there is a d5 plugin or not.