my render materials are image breaking into triangle pixels

And it’s showing my model way deformed from what it looks like. Even when i set materials as basic materials in the first place. I’m working on Rhino8.

Hi @jjsshh1211

I apologize for the inconvenience. Please check if your model in both Rhino in D5 is located far from the origin; if so, please move the model near the origin.

importRhino

importRhino.Geometry

importscriptcontextassc

importrhinoscriptsyntaxasrs

if__name__==“main”:

doc=sc.doc

bb=doc.Objects.BoundingBox

max=Rhino.Geometry.Vector3d(bb.Max)

min=Rhino.Geometry.Vector3d(bb.Min)

diagonal=bb.Diagonal

print(“Boundingbox:\nMax:{}\nMin:{}\nCenter:{}\nDiagonal:{}”.format(

max,min,bb.Center,diagonal))

rs.MoveObjects(doc.Objects,-bb.Center)