Modelar un entorno detallado con bajos recursos

Hola, buenas, el dia 28/11/25 tengo entrega de taller de la carrera de Arquitectura y estoy en la preparación de un recorrido virtual, en el cual debo agregar de ambientación no solo para los edificios, si no para el entorno (vegetación, autos, calles, personas, luminarias etc) todo lo que tiene que ver con el entorno, sin embargo mi laptop no esta soportando esta cantidad de activos, alguien tiene alguna solución o consejo para poder hacer el recorrido ?
Mi laptop tiene un I7 13700H, RTX 4060 y 32RAM, así que supongo que tengo los componentes necesarios, por ende algun consejo ?

Hi @liam.hernandez22i

Your specs are good for this assignment, but when you’re building a full environment with vegetation, cars, people, streets, and lighting, D5 can slow down unless the scene is optimized. Working in a lighter mode, managing layers properly, and splitting the workload into smaller parts will help you keep things running smoothly while still creating a detailed virtual tour.

One thing to watch is your VRAM. Once GPU memory usage goes above roughly 80%, you may start to notice lag or stuttering.

Since a virtual tour naturally moves through different spaces, it often helps to break the project into smaller scenes instead of keeping everything inside one very heavy file.

It also helps to use layers to hide large groups of objects you’re not currently working on, like turning off all vegetation while adjusting lighting. This reduces the real-time load on your GPU and makes editing smoother.

For the final export, you can test your tour path in a lower preview resolution first, then switch to higher-quality materials and effects once everything is set. Thanks! :blush: