Material with displacement map not casting shadows

The bricks look 3D but don’t cast a shadow.
Here is the dispacement map:

Hello, as of right now, displacement material templates D5 use “parallax mapping” to produce a realistic bump texture which is a (2D Image with a Height). The one you are referring to, though, has to do with “true displacement,” which has not yet been implemented in D5’s current version. Thank you.