Material Glitching on Alembic Imports

Hi,

I’ve been using alembic files for animated cars and such and recently tried to import a couple of human models with a basic walk cycle animation from blender. Everything worked fine until I assigned the textures to the custom material. After that, whenever the viewport is set to static mode, everything is displayed as intended, but whenever the viewport is set to dynamic mode, the animation (walk cycle) plays and the textures seem to cause a lot of ghosting artifacts on the models.

Link to the rendered clip

If I try to render a clip out, the same ghosting artifacts persist in the final render as well, despite selecting 4K resolution at 30fps. I’ve tried this workflow with different models, different texturing techniques etc. but nothing seems to work so far.

Please take a look at the issue and let me know if this is a software limitation or if I’m doing something wrong. Thanks!

Hi @Udyn

Can you please send us this D5 File with the Alembic file inside? We would like to test it on our end.