Light Placement for an urban project

CIao Ciao,
I am working a 1KM radius urban revitalising project. There are hundreds of street pole which needs to be illuminated and its very hard to copy and place. The whole model is in skp. Is there anyway that you can integrate light into either the model so when imported to d5 it already has light or maybe if there is a way to create light which act as material and you can pick and change all the simillar surface. please help out and guide. i will be grateful.

Thanks

Hello Friend
You can assign a material to all light sources and in d5 render using the eyedropper, select this material and add the light intensity and check the box next to “cast shadow”

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