Light bug in the 3.0.0.0676

Hi D5-Team,

There’s a bug in the new version 3.0.0.0676

I have a white, enclosed room without windows. There are four rectangle lights in the room. I’ve adjusted the light intensity and camera settings. If I wait and do nothing, the lighting automatically gets brighter and brighter. Unfortunately, the image is rendered this way as well. The first image is fine, but if I wait about a minute and then render a new image, it’s already significantly brighter than the first one.

Clicking on the saved camera doesn’t help. Only after switching to, for example, top view, waiting 2-3 seconds, and then switching back to the camera view is the lighting correct. However, it gradually gets brighter again over time.

Hi @Albareus

Thank you for reporting this, and apologies for the inconvenience caused. To help confirm, could you please check and let us know the following:

  1. Is Auto Exposure enabled in the camera settings, or is the exposure fully manual?
  2. Does this happen only in fully enclosed interior scenes, or also in scenes with windows/daylight?
  3. Are GI settings enabled, and does disabling them change the behavior?
  4. Does the brightness increase stop if you slightly adjust any camera parameter (exposure, ISO, etc.)?
  5. What type of IES lighting are you using? Are you also using emissive materials?

Hi @ela ,

Thanks for your reply.

  1. Auto exposure is off. I tried to set it only manualy.
  2. So far, I’ve only noticed it in a completely enclosed space.
  3. What GI settings do you mean?
  4. Adjusting the exposure doesn’t help.
  5. I only used 4 rect lights. No emessive materials.

I tested it on two computers (with two different graphics cards, an A4000 and an RTX 4070). Both have the same problem. Today I updated to the latest version of D5, but the problem persists.

Hi @Albareus

Thank you for the detailed clarification — that’s very helpful.

At the moment, I’m unable to reproduce this behavior on my end. To help further isolate the cause, could you please try the following and let us know the results?

  1. Enable Accumulate (F4) and check whether the accumulated result matches what you see in the viewport, and toggle the Custom settings and see if this affects the gradual brightening and final render.

  2. Replace one of the rectangle lights with a different light type (for example, a point or spot light) to check whether the issue is specific to rectangle lights.

  3. Try to enable or disable Legacy D5 GI Compatible Mode to see if anything changes
    image

Since this occurs on two different machines and GPUs, it would be especially useful to know whether the behavior changes with different light types or GI states.

Hi @ela

  1. Accumulate changes nothing. If the image is bright, it will be rendered bright (F5).
  2. I changed a rectangle light to a spotlight and also added a spotlight. The effect remains the same. The scene keeps getting brighter on its own.
  3. Legacy D5 GI Compatible Mode was off. After turning it on, no change. The scene keeps getting brighter on its own.

I just replaced my room with a cube from the “basic model” library. But the scene keeps getting brighter.
I can send you my scene for testing.