Imported scene from 3dsmax is 180 degrees rotated in d5

Hi,
Please help. in the early version of d5 it does not behave like this. The imported scene from 3dsmax to d5 is 180 degrees rotated. I’t a bit frustrating because I would like to target some portion of the model to put box section and I also have to rotate my mind where to put it correctly. Is something wrong with my settings?

It’s on d5 top view by the way…

I hope someone can help me with this.

Hello. This problem occurs because 3d max is a right-handed coordinate system, but D5 is a left-handed coordinate system. This problem should only occur in the top view at the moment. We will optimise this issue later.

Thanks for explaining.

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