How to make Velvet materials


Some important parameters for making realistic Velvet Fabric (Flannelette) materials⬇️

  • Normal: to simulate the bumps and dents of flannelette material itself.

  • Specular: to luster the surface

  • Falloff: to simulate the dense, tidy, and shiny fluff effect on flannelette. The whitening effect is more obvious where the material surface is tangent to the sight line of the camera view. The higher the Falloff parameter, the more obvious the whitening.

  • AO:Ambient Occlusion channel, through the multiplying of AO map and base color map, deepens the shadow of corners and gaps, and also enhances the three-dimensional effect of details, which helps simulate the peculiar rubbing traces on the surface of flannelette.


We applied the above maps to two materials (Flannelette 01 and Flannelette 02) newly uploaded in D5 Assets Library, and you can also find other velvet materials in Materials-Fabric-Flocking.

Based on the above principles, you can make more Velvet Fabric (Flannelette) materials by changing base color maps and adjusting UV parameters, as a good ornament to your scenes.

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Great tips!

Regarding the normal map, does this black and white map works just as fine as the pinkish normal map?

Thanks

The purple/bluish ones (normal maps) contain 3x as much information about depth and how light should hit it - they are better

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I think EvilBoris is right :smiley:

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Thank you Boris!!

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