How to make glass reflect only in one side of it

hi! so… i have this glass wall that i want just to be “mirrored in one side” but transparent on the other, just like normal buildings…
for exemple this building:


the glass has this mirror effect outside, but if you go inside you can see the outside clearly

here whats is happening in my d5:


outside is reflecting everything in the view, but when you turn inside…


is not only mirrored too (reflecting whats inside) but its passing light

i want to create a glass material that only reflects one side and the other dont, and light doesnt passes that much (it almost passing 100% of the light)

It happened to me, I needed to reproduce a frosted glass, which is frosted on one side and polished on the other. The solution was to create an object inside SketchUp with thickness, so that I could apply different materials in D5 to the sides of this object, and with different transparency settings.

Hello, @casamarela3d

Welcome to the D5 forum, and I’m sorry you bumped into this issue. In the meantime, D5 does not support placing two materials in a single-face object. I suggest you create two glass objects in your file, one mirrored and one transparent. Be sure to separate these two objects from your main file so that you can control hiding them later during rendering or animation.

Please let me know if this suggestion works for you.
Thanks

Hi, with the suggestion of the ‘maslu’ team I created a wall of windows with two materials: external mirror glass with a thickness of 1 cm and a second internal transparent glass which is not adhering but moved from the first by 0.5 cm, still 1cm thick.
And here is the result with various settings of the two materials.

On the right of the image is the mirror glass material with the settings

This is the second transparent glass internal material with its settings on the right

PS: I was curious if it could be done using the graphics program with two glasses, I went to D5 to see if it could be done, it seems to me that the result is acceptable.

This is the internal render with external ambient light

This is the outside.

Surely this is a way to overcome the obstacle, but the D5 team should make this type of material I have an option that gives the possibility of giving the glass two options, transparent inside an environment and mirroring outside, like the buildings of a large metropolis

Sorry for the English