In my case, I use white gradient fog glass a lot in my office projects.
It is impossible to express it using the method normally used in 3dsmax.
How can I solve this?
like this
In my case, I use white gradient fog glass a lot in my office projects.
It is impossible to express it using the method normally used in 3dsmax.
How can I solve this?
like this
Hi, do this in 3Dmax to the glass you give it a material with the name frosted or clouded glass, as you want. When you synchronize it and click on the material you will have the name of the material you put in 3d max on the drop-down menu on the right, in this case just go to the materials in D5 take the glass you need, then adjust it as you like, you know that if you give the more roughness you will have the fogged glass. It also adjusts the specularity and the reflection, I always put it at 1.1, the reflection and the specularity low a little from 0.3 to 0.2. Then when I put a rough or frosted glass look at the mapping scale, to make it denser you have to make it smaller. Pay attention to transparency, it depends on your tastes.
sorry for my English
This is an example of an office made by me:
Thank you for answer.
I also know about common fog glass.
What I want is gladient fog glass like the picture.
(It feels like a mixture of white and transparent glass, not a color gradient)
You can put a picture of the type of glass you would like
If the one you showed me in the image of the office posted by you, now you have to put a color that is very light green, then adjust it visually on the program and give roughness towards 0.2 or 0.4. the effect is this.
If you notice the reflection of the window it is grainy and the glass is a little colored
If you want to achieve a gradient transparency effect you can try to use an externally imported texture.
D5’s glass material template can’t achieve translucent effect directly for the time being, you can try to use cloth material template to simulate this effect.