Hi everyone,
I’m working on a project in D5 Render, and I’m trying to create a realistic water effect where you can see reflections and ripples under a glass surface, similar to the effect in the attached image. I’d like to achieve a look where the water appears reflective and refractive, with the light interacting realistically beneath the glass.
I’ve tried experimenting with water and glass materials, but I’m having trouble getting the reflections and ripple effect to look as realistic as I’d like. If anyone has tips on:
- Settings for water and glass materials to enhance transparency, reflection, and refraction.
- Techniques to adjust lighting for better reflections and visible water ripples.
- Using any reflection planes or caustics (if D5 supports it) to add depth and realism.
I’d really appreciate any advice or specific settings that could help me achieve this effect. Thank you!