[quote=“Flamingo, post:5, topic:7808, full:true”]
Turning the global sky, without touching the HDRI?
At the moment there is turning in the hotizontal direction.
Vertical would be great.
[/quote]
and maybe zoom but alone vertical would be great
[quote=“Flamingo, post:5, topic:7808, full:true”]
Turning the global sky, without touching the HDRI?
At the moment there is turning in the hotizontal direction.
Vertical would be great.
[/quote]
and maybe zoom but alone vertical would be great
Hi Ricardo. Is your HDRI 8k? Yours looked so sharp when mine is a bit blurry,
Hello Krschncrlo,
No it’s not an 8k, I downloaded it from the hdri photos of the commercial center where the shop is located in that I was lucky.
But sometimes for other works I use Street View Download 360, and you can download them in different sizes.
If you have also seen the work of the shop in Milan, for example, I used hdri downloaded from Street View.
Again, it is not easy to manage hdri, this is explained in the previous message.
Then I don’t put the files hdri, but in JPG format. the image gives me clearer without it being 2k, 4k and 8k. It’s not the size and quality of the image but I think it depends on the D5, it always had this problem.
I hope I have helped you in your work.
Sorry for the English translation, I’m Italian.
I salute you
Actually we have 32k HDRI we could use but I think D5 is limited to 8k at the moment and yeah I noticed that I get better results with JPG format too but still not quite too happy with it, so I just replace the background in photoshop every time.
HDRI render from D5:
Our main issue is when we have to deal with something reflecting the hdri - in this case glass panel - which really is a pain to replace in photoshop
Anyway, thank you for your reply. I think you did a really good job projecting your model to your HDRI.
I salute you too
Yes, I remember these beautiful pictures you posted, in the first one you had problems with the garden and it seems to me, if my memory serves me right, an answer from D5.
You are right about the reflection but it seems to me that D5 is working on it, another colleague also had this problem with 2D human figures.
But I’m used to solving problems by acting on the obstacle, I’ll give you an example, if HDRI has this problem that you told me I insert in the project a circular object with my background cut out, but in PIG because with the transparency symbol of the image of D5 I can match the background of the sky in different ways.
It’s hard work, but you have good results, and you don’t use Photoshop.
Hi, Riccardo
Hi Riccardo, I just tried the circular background cut out like you said. It worked really really well and actually it looked wayyyy better too! And the fact that I can use different sky is just !
Thank you so much for this.
Carlo
Hello! I didn’t understand the algorithm … Please make a video lesson on YouTube or Vimeo. A dirty gray line below the horizon really bothers me in my work. You have to hide it with objects or change the photo in a graphic editor.
Hello Ivan Sm.
I’d like to help you, but I’m not from the D5 Staff.
The horizon you see cannot be changed, and the staf d5 which must improve the Program.
But this is not a problem for me, it is the result that you get that counts with the tricks, which are repeated in any graphics and images program.
For example, I use Archicad for speed and intuition, and I was already using a landscape background, where I erased the blue sky part with Adobe Photoshop, so I always made those parts transparent with Photoshop and saved in the PIG format. to import it into your program. This is also done by other programs, such as 3D max, Blender, Autocad and SketchUp etc …
So these are tricks of the trade, since I have used all of these programs, I continue to use them. Evolving parallel to technology, he is in the field of graphics starting from the Drawing Board to the PC, working patiently with willpower and love for this work.
I love this job, being an architect is not easy, I understand the difficulty, but human ingenuity is the search for perfection gives you the charge to evolve.
Sorry if I went astray, returning to us, if you understood, in ‘quotes’, you arrive at the solution by yourself to perform your Renderig that satisfies you.
I can tell you that if you go to You Tube you will find many explanations and tricks about D5.
Then I tell you this, D5 Reder is a great program, compared to Twinmotion, Lumion, Enscape and Blender, the last one is more complete, but the staf of the D5 has thought of it with immediate graphics is intuitive, then and fast, if you have a good graphics card like Geforce.
Compared to the others, this program intrigues me a lot, perhaps due to the evolution that D5 is having, and the staff who are good, the Forum which is well organized.
All of this, with the good and the bad of the D5, I’m very excited about.
Sorry I stopped for a while, I salute you IvanSm
(PS) I hope I have helped and encouraged you to see differently to operate in this work.
I agree with you
Hi Oliver
When I talk about the finite HDRI I mean that currently in the environment section, hdri can be applied for light treatment and sometimes as background of scenes but if I zoom out or zoom in that hdri does not scale to depth and it is very problematic for some scenes. In Vray 6 they incorporated a finite hdri option where you can adjust the radius that surrounds the hdri and it is very useful, especially in exterior scenes.
Ok Lily, thank you! This is what we need to improve.
Yes, this would be great to have in order to make some real realistic stuff without a washed out background!
Thank you for the suggestion, we will consider it!
Hey Guys,
i am using D5 and Lumion, D5 is Getter Better and better but i just want to suggest D5 should Use Real Sky HDRI same like Lumion.
Hi mate, what do you mean by Real Sky HDRI? Can you provide more information so we can improve that?
I suppose I am not the only one struggling to achieve good quality cloudy skies…
Nope
hard to have nice and crispy clouds. hopefully they will update it in the next update…
I’d like to put in a request for more blue sky HDRIs with accurate lighting . I think that’s one of the things I miss from Lumion . Some of the blue sky HDRI I have imported or used from D5 library produce more artificial lighting in exterior scenes and they aren’t as crisp even after export . I’ve noticed the white HDRI skies produce more realistic lighting for exterior scenes but would love for the same to happen to the blue skies and cloud HDRIs . Lumion has a beautiful assortment of them in their library and with the raytracing they look great . I attached an image of Lumions recent HDRI skies. I usually use 8k-16k custom HDRIs and they are decent with export but still not as crisp as when I used Lumions . I think it’s mainly the GI lighting system for exteriors that needs a little help and maybe the scale of the sky sphere .Most blue skies I’ve either used from D5 or imported , cause vegetation translucency to look extreme even when the sky light is turned very low . The white or very HDRIs look very good with the GI system . I think it struggles with the clear or typical blue skies .
Can you elaborate more on how you managed to integrate your object with the hdr map? I have exactly the same task right now. But I don’t understand how to do it correctly. Thank you very much in advance!
Hi, the method for integrating a project with an HDRI background depends on the position, that is, you know that hdri when inserted has a size and a center of 0.00,0.00,0.00 and is positioned in these coordinates in D5, and it is difficult to position it in a point suitable for your project. The method is similar to parallaxes, that is, I have a ring with the background you want, and you do it with any image you like, you transform the image into PIG, so you make the part of the sky transparent and you insert it into this circle, it you render an object and load it into D5, in this case you can manage it in D5 by moving it, rotating it and scaling it. However, if you want to put it in an environment surrounded by buildings, the method is the same, you just need to have photos of the facades of the buildings and insert them around your project at a planimetric level, that is, you build the volumes and you will put the images of the facades, as if it were a map.Then there is the one of the dome which the method is the same asthe one explained above, instead of a ring is a dome, but in the discussion the explained links it above.I’ll give you some examples:
These are old works done with previous D5 versionsNote that the exterior was surrounded by buildings, the method was to insert images of facades in PIG by erasing or making the sky transparent.Another example is HDRI internal or external to your project:
Here I have weight through the streetview HDRI program right in front of the shop that was supposed to replace with my project, using a bit of the HDRI movement with its rotation and movement, that is, the Orbit navigator, which also uses the cloth and a bit of rotation of the camera, with a lot of effort and patience I entered the shop.Then the above example the dome, I used a starry sky which in D5 is not present in HDRI, being an image already difficult to manage because the starry sky was blurry but giving it an increase of many pixels with Photoshop and saving it in JPG I inserted it both in HDRI it worked but also with the dome because I managed the scale of the image compared to the project. I’ll post the images for you: