Is there a way to create a material with a gradient of translucency? I was able to achieve a motion blur effect like in the images attached of the props spinning, in Rhino natively and in enscape, but cannot seem to find the setting in D5.
Typically I have done this (depending on the software), either with just a single png file, or with a base color map and an alpha channel mask (bw gradient image for clipping).
So far I have tried custom, custom alpha, transparent and SS material templates but have had no luck. Thanks!
maybe a solution, albeit an odd end-around. The cloth material template seems to have some presets that work well, but without knowing how or why, a little finicky to control or customize. Also, very sensitive to resolution output. Attached example was rendered at 5000x3333.
Thank you for providing the update, @mcdermoa. I appreciate your efforts. Could you please elaborate on the steps you took to achieve this result? It would be helpful to understand the process behind it.
@Anthony_D5,
-created a static image of the prop blades (‘prop static’ image attached) and clipped the background.
-applied a radial motion blur in photoshop. I tried several iterations to test what seemed viable. One example attached for reference. Saved it out as a png to preserve transparency.
-created a 2D plane in Rhino and appliedi the image map as shown. I used planar mapping as opposed to surface mapping, but in this instance I suppose either would work.
-and finally, once imported to D5, change the material template from (default) custom to cloth. I didn’t need to apply a transparency map at all, just a png in the base color channel. I’ve attached my current settings, I keep playing around with them though to see what else it can do.
*side note: I can see this being super useful for 2D people motion blur (would be nice if you could make them follow the camera like the native D5 assets), head and tail light streaks, and any sort of gradient on glass, just for starters.
couple of other images; one with static blades alone, and then a combo of static and blurred. I suppose it just depends on the look you are going for.
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