Hi everyone,
I am going to create a texture of this product:
This is the description of the product:
Lit from within frames along one or two opposing edges, light diffuses through a dot matrix pattern to produce bright, even panels of light.
The glass is glowing itself, like having a light source inside but no visible (atleast very low visibility)
I tried different ways:
Transparent texture: tried different roughness and specular setups - not ga ood result
Put a light source/emissive texture inside the edges to shine in - creates a hard-lit edge, which is not good
Subsurface scatter: perfect looking in shining, but does not have any transparency, so it does not count as glass.
Foliage: almost the same outcome as subsurface scatter
Glass with lit edge:
Subsurface scatter:
Can anyone help with these?





