Gaussian Splats into D5

Please consider the integration of Gaussian splats into the D5 software, as this emerging 3D technology holds significant potential. By doing so, we would be able to import real-world scenarios seamlessly without overloading the model unnecessarily.

Gaussian splatting is a technique commonly used in computer graphics and visualization to render point-based datasets efficiently. It involves representing each point in the dataset as a Gaussian distribution (or “splat”) in screen space, which allows for smooth and accurate rendering, particularly when dealing with large or dense datasets. By incorporating Gaussian splatting into the D5 software, users can achieve high-quality visualizations of real-world scenarios without the need for excessive computational resources. This technique offers advantages such as improved performance, reduced memory usage, and enhanced visual fidelity, making it a valuable addition to the software’s capabilities.

I’m also excited for that! 3DGs is introducing revolutionary 3D scanning technology. Other software hasn’t integrated it yet, only game engines have done so. If D5 Render starts using it, it will be amazing ! :slight_smile:

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