Funky Strip Light

2.6.1

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I specify that the strip lights are detached from the ceiling by at least 2cm

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I’ve been having the same issue with rendered pics of light strips like this , even at 6K quality they look jagged in output

check bloom intensity. try to turn off bloom and check .

Thank you for your answer, but it’s not a problem with the Bloom I think. I tried a lot of things (bloom, environment, depth, field depth, etc.). But then I visually replaced the strip lights with solid ones with emissive material, and I left the strip lights only to illuminate with “Show light shape” off.I got the result I wanted. But I think that if the camera is something like perpendicular to the Strip Light there is a problem, probably something that has to do with the antialising, which we don’t have access to in the settings. Just my 2 cents

Hi, you can turn off “menu-dlss” and SR while rendering. At the same time, you can try to increase the output resolution.

I actually tried that but none of these solutions worked.
thanks

what points u mentioned is absolutely right.

Even with dlss off and 6k renders I have the pixelation issue with the light strips too . It usually is when viewed from eye level and when you are not right up under a light . Hopefully they can fix this in an update

any new infos here? i have the same problem

Hi there,

I apologise for the inconvenience. For now, this is the current workaround for thin strip lights that appear to be jagged. Can you please try to change the following parameters:

  • Lower the value of the Bloom Effect
  • Render in 2k Image Quality or Higher
  • Disable D5 SR
  • Disable SuperResolution
  • Then you may either turn on or off FPS Booster

@Clov Hello, we are also trying to solve this issue. Currently we’ve followed the parameter changes and now the emissive materials works but only with closer rendering. When render the same parameter but further it still appeared funky. We’d like to know whether there will be an update or proper solutions?