FOV chaning between renders

I have an odd issue and I really need help to fix it.

so, imagine I have 12 views and they’re mostly different specially in FOV.
now, sometimes when I jump from one view to another, for some reason, the FOV becomes different. sometimes it shows right number in FOV section, but sometimes the number is even wrong. but usually when I switch vertical and Horizontal FOV it fixes it, but it’s not really permanent, it may still affect it when I change between renders.

in this scenario I kinda have to take renders one by one, and if I try to use render queue, the result most likely suffer the wrong FOV.

is this a bug? is there any workaround? it happens sometimes. specially in large exterior scenes.

Hi there,

Sorry that this is happening to you.

  • May I know what D5 Version you are currently using?

*Does this only happen to one project?

*If you can, please send the scene file via email at support@d5techs.com and tag me “@Aryan” so that i could further investigate this problem and report this to the team.

Cheers,
Aryan

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well, the scene is Very heavy, but it’s not the only one. it has happened in several scenes. and it doesn’t happen every time. it’s random. I used to have this issue a lot in 2.5 but it was fixed in 2.6. but with 2.7 coming It randomly started to appear. now I’m 2.8.0.0471

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I see, Thanks for sending this information in upon verifying could you send me any of the scene files that you expereinced this issue with so that i could replicate it on my end, Could you also send me your log files? at support@d5techs.com dont forget to tag me @Aryan or you can attach it here. Cheers I will be reporting this to the team after.

Cheers,
Aryan