Fog/Volumetric video preview very different to render

There are actually 3 differences. When I am creating a video of an exterior scene with fog and an HDRi, the preview video is much brighter than the static preview screen and the final rendered video. When I play the video preview I get a crazy amount of glare, but the glare disappears when I pause the play through.

hi, can u share screen shot.

i think this is related to gpu driver or video player codec. not sure though.

It’s only when the preview is in motion that the glare exists, as soon as I pause it then it disappears. I’ve updated all of my drivers in the last week and I only recently updated to v3.0 of D5 so I don’t know if it’s one or both of those things causing it.

what gpu and drivers like nvidia studio or game ready.

Studio 591.74 on an RTX4090