Field of View (FOV) Changes Automatically Between Scenes



I’m experiencing a serious issue where the FOV (Field of View) of a scene changes automatically, and it appears to copy the FOV from the next scene. This has started happening only after updating to version 3.1.

Image 1:

  • Scene 1 was originally created with an FOV of 58.
  • You can see the scene icon/thumbnail matches the original camera, confirming it was saved correctly.

Image 2:

  • When I return to the same scene later, the FOV has automatically changed from 58 to 101.
  • I did not make any changes to this scene.
  • The scene thumbnail still shows the original view (FOV 58), but the viewport displays an FOV of 101 instead.
  • If I render the scene, it also renders with the incorrect FOV (101), not the original one.

Image 3:

  • I noticed that the next scene which is scene 2 has an FOV of 101.
  • After checking multiple scenes, I found that several scenes are automatically copying the FOV value from the next scene in the scene list.
  • The saved scene thumbnail remains correct, but the actual camera settings in the viewport and the final render use the wrong FOV.

This seems to be a bug because this behavior never happened before. It only started after updating to version 3.1.

This issue is causing a major workflow problem. Yesterday, I had to re-render 20–25 images out of a total of 75 renders because the FOV changed without my knowledge.

Please help me resolve this issue as soon as possible. If this is a known bug, is there any workaround or fix available? This problem is seriously affecting my work.

Hi @krashnajadeja0000

This is a known issue in 3.1 and is set to be fixed in the 3.1 hotfix. I can send you the unreleased build just to check if the issue persists on your end. Please check your inbox.

  • If it does, please send us a video-recording of the process.