Editing Scene Camera bug?

Hi. before when we were editing scenes using the camera button, editing the settings on the right panel would not need to be saved but changing environment, effect and using mouse to edit camera angle needed us to press the update button next to the scene in the scene list.

in the current update, it seems when you use camera to change view, sometimes it saves it, and sometimes it doesn’t. as if like if you’re at the angle you want, and you are in editing mode, then you look at left to change something, like a material or anything, or move something, then you press the scene so it would go back where you were and now there is a big chance the camera angle is saved on what you’re looking already and now the angle you saved before.

and sometimes to copy a camera setting, I would create my scene, by moving from current camera and pressing add new scene. this would definitely ruin my previous scene now.

I guess now it saves the camera angle after certain time, or certain moves.

I honestly don’t know if it’s a bug, or you decided to change the mechanic, but seriously, this mechanic has existed for past 8 month and we’re used to it, when you are trying to change main mechanics of working, please add a setting letting us use previous mechanic too. maybe we prefer that one.

we all love seeing new features are added to the software, but changing what we’re used to is not something pleasant.

Hi there,

Sorry that this is happening to you! I am here to help.

Does this happen only to a single project file? or is happening to multiple projects?

Also are you referring the camera to change view to this one?
image

Or
image

Would it be possible to create a detailed step by step in how to recreate the issue you are facing? It maybe by screenshot - video or a detailed paragraph. It would accelerate our whole process in resolving this issue.
Since i already have a gist of the problem but needs a more detailed one.

Could you also send in your log files? You may add it here or DM it to me.

Thank you!

Cheers,
Aryan

Hi Aryan, thank you for your reply, I’m sorry I’m answering so late.

first of All, yes, it’s happening to multiple projects, not just one.
and I’m referring to the first camera you showed. (Camera Setting in Scene, not Rendering"

now the issue I’m facing, as I said before, it’s not an issue, it’s the difference of how the Camera setting acts in this update compared to the updates before and that what’s bothers me.

I have used D5 Render almost every day for past 11 month, so when a feature is added, I’m very glad and even though I may not use it, I eventually get to them at my own pace. but when something changes, it makes it hard to get used to.

I can give you a different example. let’s say, before D5 Scatter, we used to have “brushes and paths and regular scatter” I used them in my projects. now with D5 scatter coming, I started using that, because it was better. but imagine you don’t give me that option. you remove brush and path, and now I’m only forced to use D5 scatter. well, that’s not nice anymore, since I’ve been using them before, and I was used to them. but you didn’t do that. I still can use them, and that’s very useful.

now in camera, the change is kinda like that, but in smaller scale. you have changed something and removed what it was before so it’s very unsettling. let’s start at beginning, in 2.6 you first added camera settings, an exceptional feature, then I noticed if I change anything in camera setting, it will take effect immediately, without needing to press “Update Scene” which was a little unnatural, since I’m used to safely play around with settings and go back to what it was. but it was ok, since the changes was only when I was in changing camera setting mode, I could easily not go in it.

the next change came in update 2.8 which was not there before, and that was changing the view. in 2.6 and 2.7, while in changing camera setting mode, if u changed anything in right panel, it would take effect, but when you changed the view (like you looked right, you looked left, etc) you would need to press “Update Scene” for it to take effect. and now that was what I got used to.

but in update 2.8, this got changed. when you changed the view, after a few steps, it would automatically save without me asking for it, which is not good at all. let me tell you why.

first of all, it changes at some point, no explanation on when, so it’s inconsistent and you can’t rely on it.

second, when you press on a scene, and the aspect ratio is different like 16x9 and the screen is different, the scene will be cropped so you would see final result. then if you try to move an object, then the crop will go away and camera slightly jumps, which makes it a little hard to edit, so as a user, you know if you go press the camera icon and go into camera changing mode, this won’t happen, and you can easily move objects while maintaining the aspect ratio and same view. and as I said, the only changes that would take effect automatically, were camera settings, so it was safe to go into this mode, and do changes to other things, without worrying about camera view, because you had to press on “Update Scene” for changing view to take effect. this would make you use this mode more often.

now let me tell you why camera view is important. as a designer, I render some views and sent to client, and they verify these are the required view. so, I’m obligated to work on those views and those views are what they want as final result. so, I would choose views first, then do all the editing, and render final views. those same views.

now, with new update, while I want to edit something, like move a chair, add a tree, etc, and I’m inside changing Camera Settings Mode to maintain Camera’s Aspect ratio, if I change camera view (go closer to see something, tilt a bit, etc) it may save the view automatically, ruining my own saved view.

before, after the edit, I would press at the scene in the list, and I would go back to my saved view, and now, since the saved view is change, I have to create the view again, which is not pleasant.

I hope my explanations helped you understand what’s making me upset in new update.
have a great day.

Hello @DynamicRenderLabs,

thanks for the detailed descriptions of this issue.

In 2.8, when you are under ‘advanced camera’ mode of the scene, if you change the view, it shouldn’t automatically save only when you click the ‘update’ button, same logic as 2.7 version’s.

I made a recording in my environment, if you can also provide one, that will be helpful.:pray: Here’s the link: https://we.tl/t-ZgC1oHN8ld

If you can reproduce this issue on your end stably, please send your D5 scene file and log files to support@d5techs.com so that we can do further troubleshooting. Please attach a link to this post in the email, so I can quickly find you. Thanks!

Hi Leah Li
thank you for your concern and making a recording. it appears I was a little extreme saying it changes inconsistently with no explanation, as I tried to make a video and noticed there is some logic behind it. still, it’s different from 2.7 I guess. apparently now when in advance Camera Mode, changing any setting on the right panel, saves the view as well. here is a video showcasing it: YouTube Video

interestingly, using keyboard shortcut “F8” won’t save the view, so we can safely say only settings at right panel will affect it.

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Hi @DynamicRenderLabs

thank you for the video.

I tested it both in 2.7 and 2.8 version.

My findings: In 2.8, once if you switched the ‘‘projection mode’’ under the advanced camera mode, all changes in the right panel will be saved automatically. In 2.7, the first time when you switched it, the changes won’t be saved except for the scene thumbnail, following attempts will be the same as 2.8. I suppose the 2.8 version can be more normal.

Also, shortcut “F8” won’t activate the save, I suppose it’s because the shortcut is for the preview, like the panel here. But in the advanced camera of certain scene, this change will always follow the scene itself.

Anyway, thanks for pointing it out.

Have a nice day.

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