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Will we see DLSS 5 in the upcoming version 3.2? I managed to run tests using the implementation methods found in games and achieved modest results, though I also encountered some issues.
- It works in the viewport but does not render static images.
- It works for generating animations.
- Compared to games and results from competitors like Chaos Vantage, I found the results modest.
- Minimal impact on FPS compared to games (about 50% less impact). An average loss of approximately 5 FPS.
Here are some examples:
VIEWPORT DLSS5 OFF
VIEWPORT DLSS5 ON
VIEWPORT DLSS5 OFF
VIEWPORT DLSS5 ON



