Decal Rendering Issue in Custom Path

Hi Clov,

I’ve encountered another issue. Please check this video:

When I manually insert a decal into the scene, it renders correctly. However, if the same decal is cloned using the custom path tool, it renders incorrectly — with wrong UV mapping and distorted color.

Could you please investigate this?

Best regards.

Thanks for providing us with a video recording again!

The issue was replicated on our end, and I have forwarded it further to our team.