D5Render closing when doing an image render

Hello Gentlemen, I’m having a problem with D5Render closing when rendering views that show the entire building. I tried to exclude all the objects from the scene, I did the test and it didn’t close, I started connecting the layers little by little and testing, it actually renders with all the objects in the scene, but in the next render it closes.
Using the Windows Task Manager, I can see that D5Render closes in a processing spike that goes beyond the limits of the 3D rendering graph.

Generally the processing peak occurs at the very beginning of image rendering, all other programs continue to work normally, but sometimes it paralyzes the entire system, locking the screen for approximately 1 minute until closing D5Render, then the screen is unlocked, D5 Render closes and the screens unlock. At this point, you can see in the Windows Task Manager the processing usage used by D5Render during the problem.
I am using the latest drivers and updated Windows 10.


Hello, sorry for your issue.
Do all scenes or specific scenes have this issue? How about your dedicated GPU memory usage when running D5 and rendering? You can check the info in Task Manager on your PC.