Hello! Recently one of my skp models got corrupted during a power outage. Since there doesn’t seem to be a way to recover this model (tried so many ways) I thought that, since in D5 my scene (linked to this skp model) opens and runs just fine and I can export my linked model to d5a format, maybe there is a way to re-convert it to skp (or obj, fbx, etc). I’m guessing this is a form of mesh that is created within the d5a file, so it could be possible (or should be) Any ideas about it?
Thanks in advance.