Could you please specify which particle was used for this scene?
Currently, there is no option to exclude the particle from shadow calculations. However, since the particle can also create caustics, I believe this shouldn’t completely prevent their formation. We will take this feedback into consideration for improvement.
Hi @Clov I’ll have to try reinstalling my drivers but the issue is present in your screenshot.
I copied part of the no particles render and moved it over to the particles enabled render and you can see the difference.