I’ve been trying to getting started with D5 and watched a bunch of tutorials on starting up a landscape project. I’m working on a project at the moment that’s a total of 1.75 mio m².
I’ve tried scattering the surface of the project a couple of times and managed to scatter and divide trees etc. I then worked a bit more on dividing my surface into different zones so D5 wouldn’t crash when I tried to scatter it, which helped a lot.
But I really want to try the scatter option with presets like the meadow08 etc. in my project, but it seems no matter how small I make the surface I work with, while also zooming in and adjusting render distance, that it’ll keep loading the scatter and then crash.
I presume I’ve hit the limit for the scatter area, which the program tells me, but what is that limit actually?
Any suggestions on how to work with such large landscape projects creating areas like heaths, meadows and marshes? I could go about it by planting the same plants used in the presets, I presume, but I’d love to test the scatter presets in an actual project rather than a test surface/project.
EDIT:
Maybe I should have mentioned that my landscape mesh from Rhino is very detailed and triangulated. I’ve tried adding ground cover textures to the meshes and they seem bugged/glitchy. Every triangulated surface seems to in a wrong direction or texture scale, despite having same direction and scale in Rhino.
D5 has a plant carrying limit currently at 30 million. This number is mainly composed of brush/scatter/path or drawn plants, plants placed in the scene and terrain grass.
Generally, the capacity of these plants is enough for large scenes; however, if the scene uses terrain grass in a large area and the density of terrain grass is relatively high, it will be easier to trigger the "plant limit. After triggering this limit, you can delete some brush plants/terrain grasses first.
Therefore, if you only need grass in distant view, you can use grass mapping; if you need to use grass in close view, you can try to use brush to draw some grass, which can alleviate the problem of plant limit.
Maybe I should have mentioned that my landscape mesh from Rhino is very detailed and triangulated. I’ve tried adding ground cover textures to the meshes and they seem bugged/glitchy. Every triangulated surface seems to in a wrong direction or texture scale, despite having same direction and scale in Rhino.
A very detailed landscape mesh is supported but this will for sure increase the GPU load of your device, hence the reason why you are experiencing some crashes. May I know which D5 Render Version are you currently running?
I haven’t seen that specific error prompt. I only get the prompt saying my scatter area reaches the scatter area limit which might cause lag or make the program crash.
I do understand that scatter presets with multiple plants and multiple heights and densities over a large area will make my PC work hard for it.
I haven’t stumbled upon grass mapping but I’ll give that a try thanks!
I’m using the latest version of D5 render 2.1.0. I did find out that using QuadRemesh in Rhino to make a less detailed and triangulated mesh worked a lot better for mapping textures on the mesh as well as scattering.