Thanks for your feedback. And we have fixed this issue. The reason is the character encoding method of your system we didn’t support in the older version (Ps: are you based in Greece?)
Anyway, we have fixed it.
You can run Blender.
Open an empty project.
Run the plugin to do exporting, it will update itself automatically.
Once the updating is done, you could test a new scene with the new version, it will be fine.
If you have any other problems, please contact us with no hesitation, thanks.
I’m new to D5 and I’ve been trying to work with a scene that I have in blender. It’s not a very large scene, it’s just a room with some furniture but it has some fairly high poly model (a bed and a chair and a couple of curtains). Everything else is very controlled in terms of poly count and I don’t have 4k textures in the materials.
For some reason I can’t export my scene. I’ve tried 4 times but it just hangs there doing nothing. The addon progress bar doens’t pass 50% and I’ve let the addon try to export the scene for about 30 minutes on 3 of the times and about an hour in the first, it didn’t work in any of the times. Can someone tell me if there’s something I shold be doing differently or, is it normal to take so much time due to the high poly meshes I have?
I think there are some problems with exporter. I am not using D5 on daily basis, I still go with Twinmotion now, but when I tried D5 converter to take scene from Blender into D5, it worked only if have spread some few assets into empty scene. When I tried to export bigger exterior scene…it just hangs forever and nothing happened
The converter works quite well but sometimes it’s missing textures and it’s very slow. It would be grat to export Blender scene with collections or separate objects at least. Now it exports entire scene as one object which is not convenient to use.
Thanks for the answer, in these images I send you the error messages. I tried with several computers with the version of blender 2.93 and I get the same error message so I think the addon was out of date
Sorry to say this, but Blender exporter not work well. I was only able to make it work with really simple scene (like cube, chair etc). Any scene with more objects, materials and complex scene freezes Blender, make error popup or exports nothing maybe in the future - live link would work better, if D5 team can catchup with Blender unbeliavabley fast updates Just use FBX export for now. That is realiable and works very well
I’ve tried direct fbx export from Revit and ended up with a model full of inverted faces. Not to mention the object is imported as one giant entity which is not good. Would you mind sharing your Revit export settings?
@D5Dejan@gustavogutierrez000
Sorry for the late reply, our development team told me the new 2.93version of Blender is not supported yet. We are re-writing the plug-in and will solve this issue as soon as possible.
Really sorry for the inconvenience. Besides, models imported directly to D5 are recognized as an entity. For now, please divide them in the modeling program first then export them to D5 separately.
Hi Oliver! I understand your hack for exports but for anyone doing this daily exporting models with thousands of elements separately is simply not a viable solution.
Imagine how many users you are losing daily when they realize the first step (before they even get a taste how wonderful D5 is) becomes an exporting nightmare.
I absolutely agree that export should maintain objects as in modeling software. If You use Revit, I cannot help You (I am Blender and Archicad user). But You could load IFC or FBX to Blender, and there You should have all objects separated. Then export to FBX from Blender only the objects You need…it works nicely. But I als would not want to export every change from Revit to Blender and then to D5 …that is time consuming workflow.
The problem with Impoting fbx as the whole object needs to be solved. Now I export objects I need and import to D5. If there is a change(hide something move, objects), I export again a rewrite the FBX, update in D5. Works nice, but there should be possibilty to turn off and move separated meshes in D5, thats for sure.
Hi @Oliver.J, there is also no possible way to align objects based on theirs position in modeling app. You mentioned it, but when I import separated meshes like (terrain, house, background meshes) I have to align them by guessing where it should be on the terrain, which is not good. Import should maintain 0,0,0 coordinate system and object origin to be able set X,Y,Z position and rotation same as in modeling software. Otherwise only way to maintain realtive location of objects is to import as one whole object
Hello, sorry to tell you that the issue cause is that you are using Blender2.93 which is not supported by our plugin for now. But our dev team is working on this and it can be supported soon.